Wobin Hood World

Tavern

Push open the door and let your eyes find the firelight — three games of skill and folly wait upon the bar. Lay a hand on one to begin.

Town

Cobblestones, market stalls, and the fountains at the square — the beating heart of the shire. Where would you like to go?

  • Wobin Store Trade your revealed Wobin cards with other adventurers for WOBIN token.
  • WOLD Bank Stash your WOLD and earn a little more of it while you're away.
  • Stonks Farm Stake WOBIN paired with an ETF or stock to earn Wobin's Gold (WOLD).

Wobin's Wumble

Torchlit stands, sand underfoot, and a crowd hungry for a show. Hero Wobins, Spell Cards and mana-based combat — how would you like to fight?

  • Practice Mode Free, and no wallet needed. Every Spell Card and Wobin is unlocked — build any deck you like and battle the AI bot.
  • Live Matches See every match other players have set up, host your own, or join one — wager WOBIN against a real opponent. If the host doesn't accept your challenge within 5 minutes, it's cancelled and everything is returned.

Theater

Take a seat beneath the thatched eaves — the players are about to begin. Choose an episode to raise the curtain.

Build History

A running log of what's been added or fixed on Wobin Hood World.

  • October 4, 2026
    • Wobin's Wumble house bots now use their Hero Power. Before, they spent all their mana on cards and never had 2 left for it, so the Hero Power was skipped completely. Now a bot fires it early in its turn whenever it has the mana (finishing off a weak Wobin or going for the enemy Hero when it can), and it still plays its cards with whatever mana remains. Needs the updated arena server to take effect.
    • Wobin's Wumble: the house bots' Hero and Wobin cards now show their real NFT pictures instead of blank portraits (the server looks each picture up), and card pictures hosted on IPFS now try a backup gateway automatically if the first one fails to load.
    • Wobin's Wumble house bots: the 25K, 50K and 100K WOBIN WOBOTs are server-run players that always keep tables open. They accept challengers automatically, play with their own AI, pay out the winner on chain and list again. Their tables carry a "HOUSE BOT" label in the lobby.
    • Wobin's Wumble: fixed "The server took too long to answer" when creating or joining a game. The server now checks your Wobins and Spells on the blockchain all at once instead of one by one, the page waits up to a minute, and the button says "Checking your deck on the blockchain..." while it works.
    • Wobin's Wumble lobby: your own game in the Server List now has a "Cancel Game" button, even if the page lost track of it (reload or a slow server). Hosting a new game also takes down your older one, so you can no longer end up with two identical games.
    • Wobin's Wumble Practice Mode: the "Choose Your Hero Wobin" step now shows just one Wobin from each tier (Common, Uncommon, Rare, Epic, Legendary) instead of a long list of 31, so it is much easier on the eyes. Random Deck still picks a hero from those five.
    • Fowest now has a "Purchase a Wobin NFT" button under its intro text that opens the Wobin Hood collection on OpenSea in a new tab.
    • Won a wager match but closed the page before claiming? The Wobin's Wumble lobby now lists every win you haven't claimed yet (not just the latest), each with a countdown, since the claim window is 3 hours from the match start. After that it switches to a Refund button (both players get their own wager back). The victory screen and the How to Play guide now explain the 3-hour window.
    • The Wobin Store's "Purchase a Wobin Hero" window now has two buttons under its intro text: "Purchase WOBIN token" (opens WOBIN on Uniswap) and "Reveal a Wobin Hero" (opens Fowest). Both open in a new tab so you keep your place in the store.
    • The Spell Store has a new "Buy One of Each" button above the cards that buys one copy of every Spell on sale in one go: you approve the total once, then confirm one purchase per card in your wallet. It shows the total price first, checks you have enough WOLD, and if anything stops part-way it keeps what you bought and lets you finish the rest without buying anything twice.
    • The Spell Store now has "Buy WOLD" and "Farm WOLD" buttons under its intro text: Buy WOLD opens WOLD on Uniswap, and Farm WOLD opens the Stonks Farm. Both open in a new tab so you don't lose your place in the store.
    • The "You need at least 6 Wobin NFTs (1 Hero + 5 Wobins) in this wallet to host or join a game" message in the Wobin's Wumble lobby is now larger, bold, bright red and outlined in black so it stands out against the busy background.
    • In Wobin's Wumble's deck builder (for both the host and the player joining), each step now has a button -- "Don't own a Wobin Hero? Purchase one here", "Don't own a Wobin?" and "Don't own any spells?" -- that opens the Wobin Store in a new tab, so your half-built deck isn't lost. They're hidden in free Practice Mode.
    • Fixed the Arena music not starting by itself: a mute used to be remembered forever, so after clicking the sound icon once the music never came back. A mute now only lasts for that visit, and refreshing or coming back starts the music again. Also made the "first tap/click starts the music" fallback work properly on phones and tablets.
    • The gold Wobin's Wumble title picture now shows on the first screen of the game too (Choose How You Want to Play), so every screen uses the same title.
    • Updated the Wobin's Wumble How to Play guide so it matches reality: the shared online server list, live matches between two real players, real WOBIN wagers and real Spell burning are now marked LIVE (the old "built, needs deploy" labels and warnings are gone), with a note to start with small wagers while the contract is new.
    • Wobin's Arena is now called Wobin's Wumble. The map popup now reads Wobin's Wumble instead of Arena, and the How to Play guide uses the new name. Once you pick Practice Mode or Live Matches, the old text heading is replaced by the new gold Wobin's Wumble title picture.
    • Wobin's Arena now has a looping video background on every screen (lobby, host/join, and Practice mode), with the Wobin Wumble music playing alongside it. The music starts automatically when your browser allows it, or on your first tap/click if not, and a horn icon in the corner lets players mute or unmute it (remembered for next time). The music gets quieter during a match and while a host's challenge alert is ringing. The video is now a full-resolution tall clip with a parallax effect: as you scroll down the page, the background slides along, so scrolling down is like scrolling down the video, and the Wobins keep their natural shape instead of being stretched flat.
    • The Arena on the World Map is now clickable. It opens a popup like the Town's with two choices: Practice Mode and Live Matches. Practice Mode is free and needs no wallet -- every Spell Card and a full roster of Wobins (using your five Wobin pictures, common through legendary) are unlocked, there's a Random Deck button, and you battle the AI bot; nothing is spent, burned or won, and Play Again drops you back into the deck builder with the same deck. Live Matches opens the wallet lobby with the list of every match other players have set up. The Arena page itself now opens on a two-choice start screen too.
    • Hosts now get a sound alert in the Arena: to host a Live Match you press I agree to a challenge alert (browsers need your OK before a page may make noise; saying no cancels the game). From then on a sound plays on repeat the moment someone challenges your table, even if the tab is in the background, until you accept, decline, or the challenge runs out. It can't be silenced, and the tab title flashes too.
    • Wobin's Arena Live Matches is now connected to the real game server and the deployed wager contract. Sign in with your wallet to see the shared list of open matches, host your own, or challenge someone; the first matches are best played as Friendly (no wager) while we test.
    • Arena wagers: the quick-pick buttons are now Friendly, 25,000, 50,000, 75,000 and 100,000, and a new Custom button gives you a blank box to type any amount you like (minimum 25,000 each, no maximum). The Arena guide's wager rules and calculator were updated to match.
    • Hardened the Arena wager contract after an automated security scan of it: a winner's result can only be used before the 3-hour refund window opens (so it can never override a refund), each match locks in its fee rate when it starts, changing the wager limits can no longer block someone joining a waiting match, wagers have a safe upper ceiling, and a smart-contract wallet that couldn't take its Spell Cards back is now refused up front. It is rebuilt and re-tested but still not deployed.
    • New 5-minute challenge rule for Live Matches: when you join someone's match you lock your wager and Spell Cards in first, then the host has 5 minutes to accept (they can look at your deck first) or decline. If they decline or don't answer in time, the challenge is cancelled and you withdraw everything -- full wager and every Spell Card, no fee -- and an unresponsive host's table is closed. The window shows a live countdown and a 3-step tracker for both players, and a half-finished challenge can still be withdrawn after closing or reloading the page.
    • Wobin's Arena can now run as a real two-player game. The wager contract (it holds both players' WOBIN and Spell Cards, burns both Spell decks when the match starts, pays the winner 98% and burns 2%) and the game server (shared game list, live turn-by-turn matches, and a referee that checks every move and every wallet) are built and tested. The game page has a new lock-in step, a live board that mirrors the server, a Claim Winnings button, and a safe way to take everything back if your opponent never shows. It stays in demo mode until the contract is deployed and the server address is set -- step-by-step instructions are in the new deploy guide.
    • In the Wobin's Arena guide, the "In kid words" explainer boxes are now "In Wobin's words" and show the Wobin character instead of the kid emoji.
    • Wobin's Arena now has a full picture guide -- the "How to Play" page was rebuilt from scratch in plain, explain-it-like-I'm-five language. It walks through connecting your wallet, the lobby and server list, hosting and joining a game, building a deck, wagers (with a little calculator), exactly what gets burned, the board and a turn, every Wobin tier and Hero power, all keywords, all 30 Spell Cards with a rarity filter, and an honest "what's live and what's not yet" checklist -- all illustrated with annotated screenshots of the real game.
  • October 3, 2026
    • Changed the Wobin's Arena Spell burn rule (replaces the "burn when cast" tracking above): every Spell Card in the deck you bring is now burned the moment the match starts, whether you cast it or not, so everyone plays on an even footing and keeps none of that deck's Spells. The Join button says how many Spells it will burn, and the deck builder shows the rule. If you host, your deck's Spells are locked when you list the game, burned when someone joins, and handed back if you cancel it, it expires, or you disconnect. The game-over screen lists the Spells burned and a ready-to-send burn list. The actual on-chain burn still needs a game contract, so no cards leave wallets yet.
    • Wobin's Arena now tracks every Spell card you cast during a match and, when the game ends, shows "Spells used (burned)" and "Kept" -- Spells you cast are spent, Spells you never cast stay yours. A burn list is built for each match, ready to hand to the burn function once it's live. Heads up: the on-chain burn itself isn't switched on yet, so no cards are actually removed from wallets today.
    • Wobin's Arena now plays your custom high-pitched sound whenever a Wobin card is placed on the board -- for your Wobins and the opponent's.
    • Wobin's Arena no longer has a Practice mode -- you now connect your wallet to play, using only your own Wobins and Spell Cards. After connecting you land in a new lobby with a server list of open games: host your own game (name it and choose how much WOBIN each player wagers, from friendly/no wager up to 50,000 each) or press Join on someone else's. Before joining you can open a popup showing the host's whole deck -- their Hero, Wobins and Spell Cards. Heads up: live two-player matches and real WOBIN escrow aren't switched on yet, so the wager is recorded and shown but no tokens move, and the person who joins plays the host's deck against the computer for now.
    • Wobin's Arena now has real visual effects: Wobins with Shield get a glowing glass bubble that shatters when it pops, Taunt Wobins wear a riveted stone-and-steel plate (with a slam when it lands and a crack-apart when it breaks), and Frozen, Stealth and Enrage each show on the card too. All 30 Spells now play their own cast animation -- fire bursts, ice rings, healing sparkles, slashes, magic circles and more. The effects come from a free, commercial-use sprite pack.
    • The hand of cards in Wobin's Arena is now much bigger when you open it, so the card text is easy to read. Hovering over a card now lifts and enlarges it and shows a big, bold readout above it with the card's name, mana cost, and full effect (or HP / Speed / Attack for a Wobin).
    • Wobin's Arena now plays a sound when a turn ends -- a deep latch "thunk" for the End Turn button (also when the timer runs out, you run out of moves, or the opponent ends theirs). Your Hero's basic attack now uses the same heavy swing-and-impact sound as a regular Wobin's attack, and attack sounds now play even if the arrow animation library can't load.
    • Fixed a scrollbar appearing in the middle of the Wobin's Arena board when a Wobin had Enrage (or Shield). The status effects now stay neatly inside each Wobin's card, and the board lanes can no longer ever grow a scrollbar.
    • Fixed the Spell sounds never actually playing during a real match -- the sounds were loaded and working, but the game was looking up the wrong card number when you cast a Spell, so it never found them. Spells now play their own sound when cast.
  • October 2, 2026
    • Every Spell card now makes real sound when you cast it -- all 30, from Wobin's Nudge up through the two Legendary ultimates. Also replaced the 5 Hero Powers' sound with proper recorded audio instead of the old synthesized beeps and booms, so they hit a lot harder.
    • Fixed wallet-connected Wobin pictures loading really slowly (or not at all until a page reload) in Wobin's Arena's deck builder. Several of the image sources it was trying had stopped working entirely, and the one that did work wasn't being given enough time before giving up -- swapped in a working backup source and gave it more time to finish loading.
    • Turned up the volume on most of the new Spell and Hero Power sounds -- the new audio was always playing, but a lot of it was much quieter than the big Chain Lightning sound, so it was easy to miss. Also fixed one spell's sound (Wottingham Volley) that was especially quiet due to a bad trim.
    • A regular Wobin's basic attack now shares its sound with the Steel Strike Hero Power -- a heavy weapon swing-to-impact hit, replacing the old placeholder bow-and-arrow sound.
  • October 1, 2026
    • Revealed the final 2 Spell cards' real artwork: the Legendary "The Sheriff of Wottingham" and "Heart of the Wobin King." All 30 of the 30 Spell cards now have finished art everywhere they appear -- Wobin's Arena, the Spell Card Store, and the deck guide.
  • September 29, 2026
    • Wobin's Arena's match board got a full visual redesign, built around new hand-painted board art: an ornate wood/vine frame with your Hero's portrait showing through an arched window on each side, real END TURN / MANA / Hero Power ring artwork, and a battle log now living in its own panel on the left (showing your last 5 plays instead of 3).
    • Your hand of cards is no longer laid out flat across the bottom of the board -- it's now a stacked deck in the bottom-right corner. Click it and every card in your hand balloons up to the center of the screen so you can see them all clearly; pick a card, and for anything that needs a target, the view balloons back down so you can choose your Hero, an enemy Hero, or a Wobin, with a Cancel button available the whole time if you change your mind.
    • Your hand is back to a 10-card limit during a match (your deck itself is still a full 30 cards) -- drawing a card while your hand is already full now sends it straight to your discard pile instead of losing it outright.
    • Fixed the new match board showing up with no art at all for some players -- one of the image folders it needs wasn't fully in place everywhere yet.
    • Your card stack in the corner now fans out to show one card per card in your hand (up to 10), with the most recently drawn one on top face-up; opening it shows each card in full, clean artwork with no extra frame or text boxed around it, since the card's own art already tells you what it does.
    • Re-aligned the Hero Power rings, Mana rings, and End Turn button to sit exactly inside their painted spots on the new board art, and fixed the End Turn button showing a sliver of see-through background around its edges.
    • Fixed the card stack in the corner fanning out on an angle -- it's now a straight stack, with your most recently drawn card shown flush and in full, and each older card peeking out just a sliver from behind it.
    • Fixed the top card in that stack getting cropped, and fixed every card behind it showing a plain face-down back -- now the whole card is always visible, and every card in the stack shows its own real front artwork.
    • The match board now fills your entire screen edge to edge, with no green margin showing around it -- and since it's bigger now, everything on it reads bigger too.
    • Fixed thin black bars still showing on the sides of the match board on some screens -- it now stretches to fill every last edge of the screen, no matter its shape.
    • Opening your hand no longer dims the whole board behind a popup -- your cards now just lay out directly along the bottom of the screen, growing to fill the width as your hand fills up.
    • Fixed hand cards you can't afford yet looking washed-out and hard to see -- they now stay fully visible, just dimmed and desaturated to show they're not playable.
    • Your Wobin cards in hand are back to showing their full ornate card design -- name banner, art window, and HP/Speed/Attack stats -- instead of just a bare portrait.
    • Your Wobin cards in the corner deck stack now show that same full card design too, instead of a bare portrait.
    • Fixed a scrollbar sometimes cutting across the middle of the match board -- played Wobins now automatically resize to fit their row on your screen, no matter its shape.
    • Your Hero's ornate tier-frame emblem is back on the match board, showing over your Hero's portrait the way it does in the deck builder.
    • Fixed the opponent's Mana ring and Hero Power ring sitting low and overlapping the vine border art -- both now sit centered inside their own painted rings. Also fixed the END TURN button showing a strip of see-through background instead of fully covering its green plaque, and moved the Recent Plays log panel to sit centered inside its painted frame with no empty space below it -- it now shows your last 10 plays instead of 5.
    • Fixed your Hero's ornate emblem frame ballooning into a huge shape that swallowed most of the board -- it's now a compact frame that sits neatly around your Hero's portrait, matching the reference size.
    • Fixed your Hero's portrait floating small inside its arch window with board art showing around it -- it now fills the window edge to edge, right up under the ornate frame, matching the reference image.
    • Fixed a patch of flat green showing through below your Hero's frame -- the frame now sits at the exact spot painted into the board art, with nothing showing through around it.
    • The practice opponent's Hero now shows a custom Robin-Hood-styled Wobin portrait under its ornate emblem frame during practice matches, so you can preview what that art looks like on the other side of the board.
    • Removed the roster ID text (like "Wobin #1030") that was showing under each Hero's portrait, and added a real 500-HP health bar under both your Hero and your opponent's, so you can see exactly how much health each side has left at a glance instead of a bare number.
    • Selecting one of your Wobins to attack with no longer outlines it in red -- it now lifts up off the battlefield a little instead, like it's stepping forward ready to strike. The practice opponent's regular Wobins (not just its Hero) now also show real artwork -- one of five new pieces, matched to that Wobin's tier -- inside the same ornate card frame your own wallet Wobins use.
    • Discovering a Wobin or Spell card now shows the whole card in the choice popup -- full art, frame, and stats -- instead of just a plain text button with the card's name.
    • The HP/Speed/Attack numbers on a regular Wobin's medallion (once played on the board) are now solid white with a black outline and a subtle embossed pop, so they're easy to read against the dark card frame instead of blending in.
    • Nudged the opponent's Hero Power icon to sit exactly centered inside its painted ring -- it was sitting just slightly off before.
    • Fine-tuned the opponent's Hero Power icon a bit further -- moved it up slightly more and made it a touch smaller so it sits neatly inside its ring with room to breathe.
    • Revealed real card art for all 5 Epic Spell cards (Fowest's Renewal, Wobin's Fortune, Call of the Wobin, Sherwood Stand, and Wottingham Volley) in both Wobin's Arena and the Spell Card Store -- also renamed "Wottingham Siege" to "Wottingham Volley."
  • September 28, 2026
    • Rebalanced several Wobin's Arena abilities: Ice Shot now Freezes its target for a turn instead of slowing it down; Magic Bolt now hits its target for 20 and arcs to a second enemy for 7 more, both punching through Shield; Chain Lightning now hits for a heavier 50 damage and also grants one of your own Wobins a 50-Health Taunt shield, but can only be used once every 3 of your turns.
    • Sherwood Stand's Taunt now comes with a 50-Health shield on every Wobin it protects, and that Taunt sticks around until the Health is gone instead of wearing off after your next turn.
    • The Sheriff of Wottingham spell card now slams the enemy Hero AND every one of their Wobins for a full 45 damage each, instead of scattering 45 damage randomly across them.
    • New nighttime World Map video, now showing the Arena where Wobin's Arena battles will take place once it's ready. Re-aligned all five clickable location name tags (Tavern, Town, Wottingham Castle, Fowest, Theater) to match the new video exactly.
    • Combat in Wobin's Arena is now one-sided: whoever attacks deals their damage, and the one being attacked no longer swings back, whether it's Wobin vs Wobin or a Hero attacking a Wobin.
    • Added sound effects to Wobin's Arena combat and Hero Powers -- bow twangs, impact thuds, shield blocks, spell casts, and more, all in a Hearthstone-style crunch.
    • Beefed up those sound effects with more punch and impact -- added weight, crackle, and depth so hits and spell casts sound big and dramatic instead of thin.
    • Fixed the sound effects still sounding thin/8-bit: smoothed out the harsh digital edges, added more low-end weight to every sound, and made the Chain Lightning power sound huge and chaotic.
    • Added the first version of wallet-connect to Wobin's Arena's deck builder -- once wired up to the live blockchain, it'll let you build your deck from your own rolled Wobin NFTs and bought Spell cards, showing each Wobin's own portrait in a tier-colored ring (grayscale/green/blue/purple/gold) with its stats around the edge, and an "owned" count under any Spell card you have more than one of. Currently running on realistic demo data while the live connection gets tested -- Practice Roster is completely unaffected either way.
    • Labeled the HP/SPD/ATK numbers on every Wobin's stat display so it's clear which number means what, instead of relying on color alone.
    • Filled in the last missing contract address for wallet-connect (the Spell card store). Still testing the live connection before it goes active -- Practice Roster keeps working normally either way.
    • Corrected how wallet-connect will read a Wobin's rolled tier and stats once it goes live, matching it up against the actual Fowest reveal page and the Wobin Marketplace contract address. Still on demo data while the live connection gets tested -- Practice Roster is unaffected either way.
    • Fixed wallet-connect on Wobin's Arena so a connected wallet's real Wobin art and spell-card quantities actually show up, instead of missing images and no owned-copy counts.
    • Fixed wallet-connect on Wobin's Arena hanging on "Loading your Wobins & Spells..." for wallets with a lot of Wobins -- it now shows your roster right away and fills in the artwork moments later instead of making you wait on every single image before showing anything.
    • Wobin's Arena's deck-builder screens now show your wallet Wobins as large full-card art with their rolled tier framing, instead of a small circle that was hard to see -- the compact tier-colored portrait look now shows up on the battle board instead, once a Wobin is actually placed down in a match. Also fixed the Spell Card screen quietly leaving out any card type you didn't already own a copy of -- it now shows the full 30-card catalog, with the ones you don't own yet greyed out instead of missing entirely.
    • Wobin's Arena's deck-builder now shows your wallet Wobins as the real rolled card -- the same ornate tier frame Fowest generates when you reveal a Wobin, art window and all -- instead of just the plain pre-reveal NFT picture. Also added real card artwork to every Spell Card on the picker, matching what Wobin's Spells sells them with.
    • Added a plain HP / SPD / ATK line under each Wobin's name on Wobin's Arena's deck-builder cards -- the numbers on the card art itself are correct but hard to make out at that size, so they're now repeated in easy-to-read text too.
    • The "Choose Your Hero" screen on Wobin's Arena now shows each Wobin's Hero Power and what it does, instead of stats that don't actually apply to your Hero's own numbers in a match.
    • A wallet Wobin placed down in a Wobin's Arena match now shows off real, hand-made frame art -- an ornate tier-colored oval holding its portrait, with its HP, SPD, and ATK engraved into 3 diamond medallions around it -- instead of a plain portrait circle with a colored ring.
    • Fixed a 3-digit HP number poking outside the top diamond on that new board frame art, and tightened up the centering on all 3 diamonds.
    • Wobin's Arena's board tiles are noticeably bigger now so the HP/SPD/ATK numbers are easy to read, and the match itself takes over the whole screen instead of sitting in a small box under the page header.
    • The "Choose Your Hero" screen and the match board's Hero portrait now show off real, hand-made emblem art too -- an arched, tier-colored frame engraved with that tier's own Hero Power name, with your Wobin's portrait centered inside -- replacing the plain placeholder frame Heroes used to get.
    • Hand cards in a Wobin's Arena match now show real artwork -- your Wobin's own portrait or the real Spell card art -- instead of a plain colored oval, matching the look already used on the board and the deck-builder.
    • Fixed the match board's Hero portrait sometimes staying blank even after your wallet's Wobin art finished loading -- it now always picks up the real picture as soon as it's ready instead of getting stuck on the placeholder for the rest of the match. Also made that placeholder itself easier to make out, so it reads as a deliberate stand-in rather than a broken image.
    • Wobin's Arena's board tiles are bigger again -- there's less empty space around each Wobin once it's placed down.
    • Fixed a wallet Wobin losing its real card frame and portrait (showing a plain flat circle instead) after it died to Poacher's Blade and came back as a hand copy, or was returned to hand from the discard pile by Call of the Wobin -- it now keeps its real NFT art through either round trip.
    • A wallet Wobin card in your hand now shows the same ornate tier-colored frame it wears on the battle board, instead of a plain circular portrait crop with no border -- matching the bordered look the Spell cards already have.
    • Corrected that: a wallet Wobin in your hand now shows the same rolled-tier CARD look it has on the "Choose Your Wobins" screen -- the ornate oval frame is reserved for once it's actually placed down on the board, as originally intended.
    • Fixed a Freeze bug in Wobin's Arena: casting Silence the Guard on an enemy Wobin you'd already Frozen (with Moonlit Frost or the Ice Shot Hero Power) was quietly undoing your own Freeze, letting it attack normally instead of staying locked down for the turn.
  • September 26, 2026
    • The WOLD Bank is open for business: clicking Bank in the Town now leads to a real page instead of "Coming Soon". Stake WOLD, unstake it any time (no lockup), and watch a live APR ticking away — the same continuous drip that Wobin's Spells already feeds. A "Buy WOLD" button links straight out to the marketplace for anyone who needs more to stake.
    • Added a note at the top of the WOLD Bank explaining where its APR actually comes from: every purchase in Wobin's Spells sends WOLD straight into the Bank, and a share of that keeps the drip topped up for everyone staking there.
    • Added finished front-face artwork for all 7 Rare Spell Cards — Moonlit Frost, Bandit's Discovery, Silence the Guard, Sheriff's Warrant, Poacher's Blade, Robber's Exchange, and Wobin's Warcry — which now fully flip between front and back like every other finished card. 23 of the 30 Spell Cards have their finished art now.
    • The WOLD Bank now has its own looping scene, just like the Tavern, the Wobin Store, and Stonks Farm — click the bank teller Wobin behind the counter to open the Bank UI. Added background music with the same sound toggle used everywhere else on the site, in the top-right corner.
    • Found and fixed a bug where the WOLD Bank's "Claim Rewards" button could pay out the same rewards more than once if clicked repeatedly. Claim Rewards is temporarily turned off on the page while a corrected Bank contract is deployed — staking and unstaking are unaffected, and staked WOLD is safe to withdraw any time.
    • Added an "Unstake from the Previous Bank" panel to the WOLD Bank page for anyone who staked before the Claim Rewards fix — it shows up automatically for a connected wallet that still has WOLD sitting in the old Bank contract, and lets you pull it straight back out with one click, no separate tools needed.
    • The WOLD Bank is now running on a freshly deployed, fixed contract — Claim Rewards is back on and works correctly. Everyone's existing staked WOLD from the old contract is untouched and can still be pulled out any time through the "Unstake from the Previous Bank" panel.
    • Fixed Wobin's Spells failing to detect a wallet on some mobile wallet apps' built-in browsers (Rabby's, for one) even though the wallet was connected fine everywhere else on the site. Those apps don't hand a wallet connection down into Wobin's Spells' own little window the way they do for the rest of the page, so it's now taught to look one level up and find it there instead.
  • September 25, 2026
    • Fixed Wobin's Spells' popup so it's the same width as "Purchase a Wobin Hero" instead of stretching nearly edge-to-edge — the border now frames it the same way, and the "The Map" link in the corner is no longer crowded by the popup's edge.
    • Fixed the real cause of Wobin's Spells' popup still showing its own internal scrollbar instead of matching the Hero popup: when the site is opened as local files instead of through a real web server, the browser blocks the popup from reading the Spell page's height directly, so the resize was silently failing. The Spell page now reports its own height a different way that isn't blocked, so the popup grows to match it correctly either way.
    • Fixed Wobin's Spells' popup border reading as a thin sliver instead of the full layered picture-frame look "Purchase a Wobin Hero" has, and turned off the popup's own leftover inner scrollbar for good — the popup's outer scroll is the only one that should ever show, same as every other popup on the site.
    • Added finished front-face artwork for 10 more Spell Cards — Tavern Toast, Caltrops, Cornered Beast, Cloak of Sherwood, Sticky Fingers, Fleet Boots, Fowest Scouts, Wottingham Toll, Gold Rush, and Vampiric Arrow — which now fully flip between front and back like the first 6. 16 of the 30 Spell Cards have their finished art now.
    • Rewired the WOLD Bank so Spell Card revenue pays stakers a real, continuous APR instead of a lump sum every time a card sells — each sale's staker share now drips out smoothly over a year (adjustable later) instead of landing all at once.
    • Caught and fixed a mix-up before launch: Wobin's Spells was wired to price and charge in the wrong token. It's fixed to use WOLD everywhere now, as intended, for both the store page and the not-yet-deployed contracts.
    • Wobin's Spells is live on-chain: the WOLD Bank and Spell Card Store contracts are deployed, linked together, and all 30 cards are priced and on sale. Buying, selling back, and staking WOLD in the Bank all work for real now.
    • Lowered the Spell Card sell-back rate from 60% to 40% to match the WOLD Bank's reserve exactly, so buying a card and selling it back no longer drains the reserve on its own — it's break-even instead. Applied live to the deployed Spell Card Store contract.
    • Brought the public deploy folder up to date with Wobin's Spells: the store page, its 26 card images, and the updated Wobin Store and homepage are all published now, not just sitting in the working copy.
    • Fixed Wobin's Spells' popup growing a big empty gap below the card gallery instead of ending right after the footer. Also added the WOLD token, WOLD Bank, and Spell Card Store contract addresses to the footer, matching "Purchase a Wobin Hero"'s footer.
    • Moved the "You own N" quantity label off the top of each Spell Card, where it was crowding the "artwork not yet revealed" banner, down to its own clear line at the bottom of the card so it's always easy to read.
  • September 24, 2026
    • Built Wobin's Spells, a new store page selling the 30-card Spell Card Pool for WOLD, backed by a new smart contract (SpellCardStore). The 6 finished cards — Wobin's Nudge, Sherwood's Blessing, Wobin's Sprint, Quick Nock, Sherwood Salve, and Fowest Ambush — are ready to buy; the other 24 show as "Coming Soon" until their artwork is finished.
    • The Spell Card Store's contract has the full 30-card catalog (every card's name, rarity, and mana cost) locked in from the moment it's deployed, so nothing about which cards exist needs setting up by hand afterward — only price and which cards are on sale stay adjustable.
    • Every revealed card in the Spell Card Store now flips — click a card, or its flip button, to see the back.
    • Built the WOLD Bank: every Spell Card purchase now pays into a dedicated bank contract instead of a plain treasury wallet. 60% of every sale is shared out to anyone staking WOLD in the Bank; the remaining 40% sits in a reserve that backs selling cards back. Owned cards can now be sold back to the store for 60% of their current price, right from the Spell Card Store page.
    • Added 10 real themed card-back designs to the Spell Card Store (one per rarity and mana combination), replacing the generic placeholder back.
    • The 24 not-yet-revealed cards now show only their themed card back, plain and static — no flipping until a card is actually revealed and put up for sale, at which point it switches over to the full front/back flip.
    • Moved Wobin's Spells into the Wobin Store: clicking Wobin now opens a choice between "Purchase a Wobin Hero" (the existing NFT marketplace) and "Purchase Wobin's Spells" (the new Spell Card Store), instead of going straight into the Hero marketplace.
    • Added background music to Stonks Farm, with a sound toggle in the top-right corner matching the look of every other sound button on the site.
    • Replaced the Spell Card Store's placeholder card-back art with the finished, higher-resolution versions.
    • Added a "My Wobin Spells" tab to the Spell Card Store: connect your wallet and it narrows the gallery to just the cards you own, one tile per card with a quantity badge instead of a duplicate tile per copy.
    • "Purchase Wobin's Spells" now opens in the same popup style as "Purchase a Wobin Hero" — a large in-page popup, instead of leaving the Wobin Store page.
    • Replaced the artwork for all 6 live Spell Cards (Wobin's Nudge, Sherwood's Blessing, Wobin's Sprint, Quick Nock, Sherwood Salve, and Fowest Ambush) with their finished front-face designs.
    • Restyled Wobin's Spells to match the Wobin Store's look — header, buttons, pills, and the filter tabs now use the same parchment-and-wood styling as "Purchase a Wobin Hero" instead of their own separate color scheme.
    • Removed the "Available Now" and "Coming Soon" tabs from Wobin's Spells — all 30 cards go live for purchase together, priced by rarity and mana cost. Cards still waiting on finished artwork stay fully buyable, just shown with their themed card back until the real front art is uploaded.
    • Wobin's Spells now fully matches the Wobin Store's popup down to the details: the same parchment background instead of its own darker one, the same gold-underlined divider beneath the tabs, and the same page-level scrolling — the popup grows with the card gallery instead of trapping its own separate scrollbar inside a fixed-size box.
  • September 23, 2026
    • Stonks Farm is live: deployed the StonksFarm staking contract to Robinhood Chain, funded it with WOLD, and registered its first 3 pools (WOBIN/WETH, WOBIN/MUCHFUN, WOBIN/SPY). Stake a qualifying full-range Uniswap v4 position to earn WOLD, split 50/50 between an immediate payout and a 12-month locked vest.
    • Re-enabled the Stonks Farm entry in both the Town popup on the main map and the Town page itself — previously a "Coming Soon" placeholder, now a real link to the live staking page.
    • Stonks Farm's smart contract went through several rounds of automated security review (CertiK AI) before deployment, fixing real findings around underfunded harvests, stale reward remainders, and failed-transfer edge cases along the way.
    • Gave each of Stonks Farm's 6 pairs a fun produce-themed nickname, shown above its Stake/Form LP buttons: Bwoccoli (WOBIN/WETH), Cawwot (WOBIN/MUCHFUN), Potato (WOBIN/SPY), Apple (WOBIN/AAPL), Cown (WOBIN/NVDA), and Strawbewwy (WOBIN/TSLA).
    • The "Find your position on Uniswap" link in Stonks Farm's stake modal now points straight to Uniswap's own positions dashboard instead of a pre-filled add-liquidity page, so it's easier to just browse and find an existing position.
    • Added a short "Tutorial on how to find Position ID" video popup to Stonks Farm's stake modal, one shared clip covering all 6 pairs since the steps are identical regardless of pool.
  • September 22, 2026
    • Swapped in a limited-time Halloween theme song for the main page's background music, to go with the Halloween map — it'll switch back to the regular theme song at the end of October too.
    • Swapped in a limited-time Halloween version of the main kingdom map's background video (with all five location signs re-placed to match), running through the end of October — it'll switch back to the regular map afterward.
    • Upgraded the Fowest hero video to a higher-quality version (with a "Click Here" label now baked into the video itself), and made it scale to fill the visitor's screen exactly (any monitor size or window shape) the same way the main kingdom map's background does — the click-the-statue-to-enter hotspot tracks correctly no matter how the video is stretched.
    • Upgraded the Wobin Store hero video to a higher-quality version, and made it scale to fill the visitor's screen exactly (any monitor size or window shape) the same way the main kingdom map's background does — the click-Wobin-to-enter hotspot tracks correctly no matter how the video is stretched.
    • Added a Build History popup to the main page (the gear icon next to DexScreener) — this changelog, with a timestamped date for every entry.
    • Added a Wobin 🔥 Counter to Fowest, between the description and Look Up a Wobin: a red framed panel with a flame-gradient progress bar and the running total of WOBIN burned (read live from the burn address on-chain), out of the 100,000,000 goal.
    • Wobin Store and Fowest: the NFT contract, WOBIN token, and marketplace/reveal contract addresses in the footer now each sit on their own line instead of running together.
    • Switched site-wide typography to Georgia / Times New Roman serif, and removed the custom Google Font so the site always renders the same for everyone.
    • Increased text size across the whole site — main page, Fowest, Wobin Store, and all popups.
  • September 21, 2026
    • Sped up the Wobin Store's Activity tab by removing duplicate network requests — the purchase list and Sales Volume chart now share a single fetch instead of two.
    • Added a timestamp to each entry in the Activity feed.
    • Added a Sales Volume chart above the Activity feed, with Day / Week / Month / Year filters and an overall total.
    • Added an Activity tab to the Wobin Store: every completed purchase, with card art, the seller → buyer addresses, and a link to the transaction.
    • Fixed the popup close buttons using the dagger cursor instead of the Wobin-face cursor.
    • Fixed the Roadmap popup's content overflowing past its right-hand border.
  • September 15, 2026
    • Initial launch: the kingdom map with the Tavern, Town, Wottingham Castle, Fowest, and Theater.
    • Three Tavern mini-games: Angry Wobin, Flappy Wobin, and Dance Dance Wevolution.
    • Fowest's card reveal system — commit, roll, and reveal a Wobin's tier and stats on-chain.
    • The Wobin Store marketplace — list, buy, and unlist revealed cards for WOBIN token.